Software Engineer, iOS
- Company
- Mirage
- Location
- New York City, NY
- Work type
- Full Time
- Posted
- 2026-10-16
Job description
About the role
Our iOS team owns end-to-end product experiences for creative workflows—pushing the boundaries of the iOS ecosystem by building sophisticated creative tools that span delightful user interfaces, graphics rendering, and audio/video processing. As a small, collaborative team, our product engineers are trusted with a high degree of ownership and agency.
Responsibilities
Push the boundaries of iOS and build products that shape the future of video software
Collaborate with designers and the broader team to conceptualize and ship incredible experiences directly to users
Operate effectively in an extremely fast-paced environment as well as scope and deliver projects end-to-end
Instrument, A/B, and iterate rapidly with production data
What makes you a great fit
2+ years of professional industry experience
A track record of shipping high‑impact, native mobile products in production
Excellent engineering taste combined with a strong sense of practicality and time-management
Experience with (ideally a few) SwiftUI, Combine, RxSwift, ReactiveSwift, AVFoundation, Core Animation, and Realm
Strong understanding of computer science fundamentals (algorithms and data structures).
Even better if…
You have experience with OpenGL or Metal
You are grounded, collaborative, and willing to do whatever it takes to help the team win
You have been a startup founder or an early engineer at one