Real Time Graphics Artist
- Location
- Englewood Cliffs, NJ
- Work type
- Full Time · Remote
- Posted
- 2026-07-20
Job description
Key Responsibilities
Vizrt and Unreal Engine Integration: Build real-time scenes in Vizrt Artist. Ensure all assets are correctly imported, rigged, and optimized within the engine, and prescribed architecture is followed.
Real-Time Visual Fidelity: Create immersive environments with high-fidelity models, custom PBR shading, and dynamic lighting solutions, ensuring a balance between high-end visual impact and strict performance efficiency within the Vizrt and Unreal Engine ecosystems.
Blueprinting & Scripting: Build interactive logic and procedural systems using Vizrt scripts and Unreal Engine Blueprints to support live data integration and real-time graphics triggers.
Optimization & Profiling: Conduct rigorous performance profiling to ensure consistent frame rates (60fps+) for live broadcast and large-scale video wall playback.
Pipeline Development: Establish and maintain robust workflows between DCC tools (Maya/C4D/Blender) and real-time engines to streamline production.
R&D: Stay at the forefront of real-time technology, exploring new features (Lumen, Nanite, PCG) to enhance our production capabilities.
Qualifications
Experience: 4+ years of experience in 3D and real-time production, with at least 2 years focused on the sports and entertainment markets.
Real-Time: Vizrt, Unreal Engine.
Scripting: Basic scripting knowledge within the Vizrt ecosystem (VB Script, HTML5, JavaScript, TypeScript).
DCC: Photoshop, After Effects, Maya, 3Ds Max, Cinema 4D, related design tools.
Texturing: Substance Painter/Designer and Adobe Creative Suite.
Rendering: Deep understanding of real-time rendering pipelines and GPU optimization.
Template: VB Script, HTML5, Java Script, Type Script.
Visual Excellence: A strong portfolio demonstrating a mastery of real-time graphics skills, including self-serve graphics, interactivity, and hyper photorealistic compositions.
Problem Solving: Exceptional ability to troubleshoot technical hurdles under the pressure of live production timelines.
Hours: Work extended or non-business hours as production requires.
Preferred Skills:
Experience with other real-time broadcast tools (e.g., Ross Xpression, Pixotope, or Zero Density).
Knowledge of Python or C++ for engine-side customization.
Experience with version control systems (Perforce, Git).
Understanding large-scale display technologies (LED Video Walls, Projection Mapping).