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Senior Rendering Programmer

Company
BeamNG
Location
Remote US
Work type
Full Time
Posted
2026-08-11

Job description

Technical Responsibilities:

Immerse yourself in our proprietary C++ game engine and renderer, improving its internals in ways that are typically out of reach when using common engines.
Work across our graphics backends, including DirectX 11, DirectX 12, Vulkan, and console APIs, ensuring features remain consistent, correct, and performant on every platform we support.
Implement and improve rendering features end to end.
Optimize GPU and CPU frame time and memory usage.
Write simple, maintainable code designed for long-term sustainability.
Quickly learn new areas of the codebase independently, as required for each task.
Apply knowledge of linear algebra, vectors, and geometric principles.
Investigate and resolve GPU vendor-, driver-, and hardware-specific issues reported across a wide range of player hardware.
Assist with build scripts, library integrations, and continuous integration.

Non-Technical Responsibilities:

Be active and participate in internal chat conversations, keeping track of those that may affect engine and renderer development.
Take full ownership of the advancement of your assigned projects with minimal oversight.
Work closely with artists and technical artists to turn visual goals into something that runs in real time.
Assist and guide other developers in the right direction, occasionally doing minor code reviews.

Requirements
Proven track record of creating or modifying rendering code in a custom or proprietary engine.
Solid foundation in C++ programming and real-time rendering, with at least 5 years of experience.
Experience with fundamental multithreading primitives and parallel command recording.
Hands-on experience with at least one modern graphics API, such as DirectX 12, Vulkan, or a console equivalent, as well as shader authoring in HLSL or GLSL, including compute shaders.
Strong understanding of the real-time rendering pipeline and GPU hardware, including rasterization, lighting and shadowing, materials, post-processing, synchronization, and resource lifetimes.
Comprehensive understanding of memory management and optimization strategies for both CPU and GPU.
Strong mathematical knowledge required for real-time rendering, including linear algebra, vectors and matrices, coordinate spaces, geometry, and color spaces.
Knowledge of GPU and CPU performance profiling and debugging tools, such as RenderDoc, PIX, Nsight, or vendor profilers.
Proven ability to take ownership of projects and drive initiatives to successful completion.
Excellent written and spoken English communication skills; additional languages are a plus

Requirements
Proven track record of creating or modifying rendering code in a custom or proprietary engine.
Solid foundation in C++ programming and real-time rendering, with at least 5 years of experience.
Experience with fundamental multithreading primitives and parallel command recording.
Hands-on experience with at least one modern graphics API, such as DirectX 12, Vulkan, or a console equivalent, as well as shader authoring in HLSL or GLSL, including compute shaders.
Strong understanding of the real-time rendering pipeline and GPU hardware, including rasterization, lighting and shadowing, materials, post-processing, synchronization, and resource lifetimes.
Comprehensive understanding of memory management and optimization strategies for both CPU and GPU.
Strong mathematical knowledge required for real-time rendering, including linear algebra, vectors and matrices, coordinate spaces, geometry, and color spaces.
Knowledge of GPU and CPU performance profiling and debugging tools, such as RenderDoc, PIX, Nsight, or vendor profilers.
Proven ability to take ownership of projects and drive initiatives to successful completion.
Excellent written and spoken English communication skills; additional languages are a plus

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